PDA

View Full Version : Unreal Championchip Review (Xbox)




Ion Silverbolt
11-07-2002, 12:52 PM
Visually it’s well up to the beautiful standards you’d expect from the Unreal engine. Packed with detail, the character models are top notch, the texturing is superb throughout, and the architecture is sublime on every single level. The maps are the usual mirror image layout, so finding your way around is straightforward (maybe a little too straightforward?), but you won’t tire of seeing such well realised creations. Next to Halo, they’re arguably on a par in terms of looks, but are designed in a more traditional sense which might irk the more experienced fragger looking for something new. Remember, this is a console experience, and feels a little dumbed down at times.

Source: Eurogamer.com (http://www.eurogamer.net/content/r_unrealchamp_x)




Ion Silverbolt
11-07-2002, 12:53 PM
You know, the only reason I see to play a FPS game on a console is for the story. That's why Halo rocked. Still, I guess it's good for those who don't own a PC or can't afford a high-end system.