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Nintendo Gamecube gets Divx
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Nintendo Gamecube gets Divx
Factor 5 and Divx Networks have announced their release of Divx for Gamecube. It is a software development kit which enables developers to create extremely compressed, very high quality DivX-based video for playback on Nintendo's next-generation console:
We are pleased to work closely with the talented team at Factor 5 to develop the DivX for GameCube product," said Darrius Thompson, director of research and development at DivXNetworks. "DivX is the perfect video compression technology for game developers and publishers seeking the highest visual quality, best compression and fastest encoding and decoding speed."
This is good news for the Gamecube. You should expect Factor 5 continues to contribute more of their talents to the Gamecube. The company has already helped Nintendo in the past.
Source: Igncube.com
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By
Outlaw
on
10-03-2002, 04:23 AM
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DivX is good, I'm glad people finally seem to notice.
Next step is XviD 
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divx, xvid, blah blah. They are all just MPEG4. Same shit, different pile.
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By
Outlaw
on
10-03-2002, 05:09 PM
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Xvid was almost way ahead of Divx, they were working real hard on adding so called B-frames, and they were almost done too.
But then they stopped developement
Just wait until they continue, divx will die a slow, painfull death 
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Pffffffft
The core algorithms are the same in all cases, anything else is just frivolous additions. Windows media is the same quality as divx nowadays, because it uses MPEG4 as well. *shrug*
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By
AK47
on
10-03-2002, 08:07 PM
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any of this technology going to make more good games come out?
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Of course it will. Everyone knows that the cutscenes are what make the game worth playing.
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By
Outlaw
on
10-04-2002, 02:13 AM
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Quote:
Originally posted by Null Actor
The core algorithms are the same in all cases, anything else is just frivolous additions. Windows media is the same quality as divx nowadays, because it uses MPEG4 as well. *shrug*
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Maybe the quality is the same, but the filesize definitly isn't.
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Last edited by Outlaw; 10-04-2002 at 08:49 AM..
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Quote:
Originally posted by Outlaw
Maybe the quality is the same, but the filesize definitly isn't.
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In terms of how much of that saved space can be used to actually make the game "better", the difference is more than likely negligible.
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Quote:
Originally posted by Outlaw
Maybe the quality is the same, but the filesize definitly isn't.
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Filesize is based on bitrate, not on the algorithm used. Bitrate will vary per encoded movie, depending on the encoder's whims.
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By
Outlaw
on
10-04-2002, 01:31 PM
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Quote:
Originally posted by Null Actor
Filesize is based on bitrate, not on the algorithm used.
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True, but depending on how the movie is encoded, it can look beautiful at a certain bitrate, but it can also look like shit at that same bitrate.
Let's say you take the movie that looks like shit and encode it again at a higher bitrate to make it look better, and after that, it looks the same as the beautiful movie. It looks the same but it has a bigger filesize then, that's what I meant in my last post.
Divx's and Xvid's core algorithms may all be the same, there is a difference between them. If they were really the same, you wouldn't need any extra filters to play them.
Oh, and I'm not trying to say that everything coded in Windows Media looks like shit, that was just an example.
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By
Outlaw
on
10-04-2002, 01:59 PM
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Quote:
Originally posted by Gunslinger
In terms of how much of that saved space can be used to actually make the game "better", the difference is more than likely negligible.
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Dunno, I guess it depends on how much space a GC cd has and how long the total movie time is.
But yeah, you're probably right.
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By
Spider
on
10-04-2002, 02:14 PM
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Don't the GC CD's hold up to a few gigs?
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