Open Tech Support
Open 

Tech Support Community
Back to HomeCommunityReviewsGuidesDownloadsLinkageMarketplaceContact Us

 »  Forum Navigation

Home
Post a Question
About Our Site
Support Our Site

What is this site?
Who are we?

Tolitz.Com - The Cynic Eye of the Third World Guy

Enhanced with Snapshots

 

 »  Advertisement


Go Back   Open Tech Support Community > DISCUSSION FORUMS > General and Off Topic




Closed Thread

 

LinkBack Thread Tools
Old 11-20-2005, 04:51 PM   #1 (permalink)

Newcomer
 
Join Date: Nov 2005
Posts: 1


Real life dollars buy virtual game money?

Interesting News Submission - Virtual Economy: In HTML. Visit http://groups.msn.com/virtualeconomy for full story.

Real life dollars buy virtual game money?
By: Steven Golden

Will people pay real dollars for in-game virtual money to help their virtual characters buy in-game goods?

One gamer, who goes by the screen name Haylo, said he spent $10 to $20 real dollars a month on in-game platinum(all nonexistent, of course) to buy weapons and other goods in Dark Age of Camelot (DAOC), but would spend more if he could afford it.

Most video games have some form of currency. In many ways, the in-game economy is similar to a real world economy - goods and services are traded to mutual advantage and are mediated in currency (platinum, gold,credit,etc.). "With all the things you can buy in game," a gamer said, "it's hard not to want them, just like real-life stuff."

The average Massively Multiplayer Online Role Playing Game(MMORPG) player is 27-year-old -- a demographic drooled over by marketers. Plus, nearly half of all players have jobs, which often means they have more money than time and are the perfect consumers of virtual assets. On the Internet, many gamers now buy virtual money that only exist as data files stored in a server run by a game company with real-world dollars, and the buying and selling of virtual currencies may be off most people's radar, but it is truly big business.

An online broker, who goes by the screen name Rolala, was not a fan of online games until his 15-year-old son became interested in
Final Fantasy XI. He then noticed that a large number of gils which are the currencies used in FFXI were for sale on eBay.

"I started hearing about players leaving the game who were selling their assets at cheap prices," he said, "so I figured, buy low, sell high."

But Rolala found his moneymaking options in FFXI "very limited". He switched to
World of Warcraft. There, he has leveraged his real-life experience into an online business. He converts his game profits into real money on sites like eBay and bankofwow,etc. Earnings can be considerable. He said he was on track to earn about $120,000 in real money in his first year in this business.

Rolala's business is just one example of how increasingly popular online role-playing games have created a shadow economy in which the lines between the real world and the virtual world are getting blurred.

;World of Warcraft;, the world's largest MMORPG, boasts more than 1 million paying users in North America.There are many sites likewow gold free strategics, teaching gamers how to earn wow gold in game for free, however many players are still willing to buy gold and weapons to help their virtual characters get a higher virtual status more rapidly. Some virtual goods in World of Warcraft have been sold for thousands of dollars. It obviously creates a large real world market. 


Edward Castronova, an economics professor at Indiana University who has written a book on the subject, calculated that if you took the real dollars spent within;EverQuest "as an index, its game world, called Norrath, would be the 77th richest nation on the planet, while annual player earnings surpass those of citizens of Bulgaria, India or China.

Go to GameUSD, an exchange-rate calculator for the virtual worlds, and do a search for the latest rates of virtual currencies against the U.S. dollar, and let your jaw drop open. The rates of some virtual world currencies are even better than that of the Iraqi Dinar! For instance, here is the recent exchange rate of several popular virtual currencies:Everquest Plat ($0.54/1K), EQ2 Gold ($0.17/gold), WOW Gold ( World of Warcraft Gold ) ($0.098/gold), SWG Credit ($4.40/1M),
Lineage 2 adena ($2.80/1M), Guild Wars Gold ($0.12/1K), FFXI Gil ($17.89/1M), etc.

Right now, this business is one of the most hotly debated issues on the internet. Many game companies such as Blizzard who run World of Warcraft discourage profit from in-game properties, though none have found a way to stop it.

Sony Online Entertainment, on the other hand, encourages the practice (albeit within the confines of their own "Station Exchange", their own forum for the sale of in-game properties). It recently announced the first month's figures from "Station Exchange". According to SOE, over 45,000 characters from ;EverQuest 2" have been active on the exchange and have spent over $180,000 USD in one month, half of which have been spent on in-game gold and platinum.

Despite of different attitudes towards virtual currency trade, the number of people who are getting into such business is rising, and the size of market has been expanding very rapidly.The market also creates a competitive environment. We could refer to sites like GameShopList, a price comparison site, to see the fierce price competition between different exchange sites.

For some ordinary gamers, however, such a capitalist approach spoils the experience. Nick Yee, a psychology researcher from Stanford University, believes many players dislike virtual currency traders because, by using real wealth to buy virtual power, "they're breaking the fantasy-reality bubble, getting an advantage in a way that other players can't;.

According to a recent survey by IGN, an internet media focused on the videogame markets, most gamers say they dislike and avoid this business, believing that it gives players with more discretionary income an unfair advantage.

But such attitudes are called into question by size estimates for the virtual asset trading market, which is seen having a value of $200 million to nearly $900 million in 2005.

One potential explanation for the disconnection between attitudes and money spent may be that gamers are unwilling to admit they use the services, IGN said.

In terms of the law's concern, another issue is, who owns the virtual money? Many virtual world designers maintain that anything created in the world belong to the company. They refuse to recognise the rights of their players in the virtual property for fear of attracting liability for its maintenance or security.

But will this work in the long term? Players spend considerable time and/or money acquiring such assets. In many cases they are the creation of the player and even the intellectual property ownership is questionable. "As we spend more time in these worlds, it's not enough for companies to say that 'we own everything and we can turn it off at any time,'" said a gamer. "The question may soon be should we have recourse against a game company for obliterating virtual assets?"

With the rapid growth of virtual currency exchange market, should people accord virtual property the same protection as property in the real world?
nepodot is offline  
Sponsored Links
Old 11-20-2005, 05:40 PM   #2 (permalink)

Super Moderator
 
Outlaw's Avatar
 
Join Date: Jun 2001
Location: Icecrown Citadel
Posts: 3,978


Re: Real life dollars buy virtual game money?

dupe

-----------------------------
I see... only darkness... before me...
Outlaw is online now  
Old 11-20-2005, 06:02 PM   #3 (permalink)

I Breathe OTS
 
TheeMon's Avatar
 
Join Date: Mar 2001
Location: ohio
Posts: 3,979


Re: Real life dollars buy virtual game money?

damn outlaw beat me too it

-----------------------------
It's Thanksgiving. Some people bake pies, we bake ourselves! -Kelso from "That 70's Show"-


bad parents are destroying the youth -DMX-


anyone who makes comments about stuff they know nothing about just makes them seem to be an ass. -Me-
TheeMon is offline  
Old 11-20-2005, 06:16 PM   #4 (permalink)

Resident You-Hawk
 
uh...ok's Avatar
 
Join Date: Jun 2000
Location: San Francisco, CA
Posts: 3,920


Re: Real life dollars buy virtual game money?

4rd post.

It's kind of funny that they even used the same subject title... and the post content is nearly identical.

-----------------------------
Unabashed advertising: Vienna Teng
uh...ok is offline  
Old 11-20-2005, 06:43 PM   #5 (permalink)

I AM OTS
 
redwench's Avatar
 
Join Date: Apr 2001
Location: lurking in the woods
Posts: 14,706


Re: Real life dollars buy virtual game money?

probably the same person, and forgot how many sites he posted it on.

its the same story that gets written every year, i recognize some of the text from a story a year or more ago.

-----------------------------
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
- Benjamin Franklin,
Historical Review of Pennsylvania, 1759.
................................
Is it just me, or does it feel like this site would be loading faster if I was yelling "1011010011010101", into a cup/string phone?
redwench is offline  
Old 11-28-2005, 05:50 AM   #6 (permalink)

The Camper Killer
 
Muggle_Man's Avatar
 
Join Date: Sep 2002
Location: the past
Posts: 136


Re: Real life dollars buy virtual game money?

lol, the other day on WoW, someone told me about a site I could go to pay real money for gold, I was so glad he told me, I reported him as soon as I could yeah, i'm evil, but he deserved it.

-----------------------------
"I'm a bad person once you get to know me..."
Muggle_Man is offline  
Old 11-28-2005, 06:51 AM   #7 (permalink)

Staff Member
 
Gunslinger's Avatar
 
Join Date: Sep 2000
Location: Midland, TX
Posts: 3,807


Re: Real life dollars buy virtual game money?

lol 4rd

-----------------------------
My Rig
CPU - Intel C2Q6600 Kentsfield 2.4 Ghz
MB - Gigabyte GA-P35-DS3L LGA 775
RAM - Patriot 4GB DDR2 800
GPU - XFX GeForce 8800GT 512MB
HDD - Seagate Barracuda 7200RPM 160GB and 400GB
PSU - Corsair 550VX
CASE - Cooler Master RC690 Black Mid-Tower
Monitor - Samsung 206BW 20" Wide
Gunslinger is offline  
Old 11-28-2005, 02:28 PM   #8 (permalink)

Moderator
 
Shalome's Avatar
 
Join Date: Apr 2001
Location: Los Angeles, CA
Posts: 4,831


Re: Real life dollars buy virtual game money?

This thread sucks.

-----------------------------
Your Pet Wants to Vote! -- PetTheVote.com!
Shalome is offline  
Closed Thread

Bookmarks

Thread Tools


Similar Threads

Thread Thread Starter Forum Replies Last Post
Empire Earth Chako PC Gaming 14 01-26-2002 11:48 PM
It's how you play the game. Null Actor General and Off Topic 38 01-21-2002 10:45 AM
REZ - this game shows why Sega rules AK47 Console Gaming 31 01-01-2002 08:11 AM
Played a PS2 game last night Kull Console Gaming 9 07-05-2001 02:24 PM







Powered by vBulletin® Version 3.8.2. Copyright © 2000-2010, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.3.2
Copyright 2000-2008 Open Tech Support.  All Rights Reserved.  Site Design and Development by Tolitz Rosel.