OK comrades this problem is the first of its kind - this I can say after countless hours of googling, foraging the web 4 similar issues, etc...
The prob is as simple as they can get:
When playing a 3D game, the framerate drops abruptly to staggeringly low levels (ie. below 3 fps)
whenever there is onscreen fog!
And this applies to ANY game, even "old" ones with "recommended" or "optimum" system requirements way below my specs.
My (
main) specs are:
AMD Athlon XP 2400+ @
200*10=2Ghz
nForce2 chipset FSB400 capable
1Gb RAM - 2*512 Dual DDR @ 200Mhz (or 400Mhz, whatever)
Winfast Geforce4 Ti 4200 128Mb VRAM
Maxtor 80GB IDE HDD 7200rpm UDMA133
480W Antec "Trueblue" PSU (best U can get)
L2 cache is enabled in BIOS (in fact, optimal BIOS settings)
No overclocking whatsoever, well-cooled tower & CPU
Microsh*t Windows 2000 SP4, latest updates.
Latest nForce2 drivers.
Latest sound drivers.
Various video drivers (4 testing purposes, detailed later)
As 4 the games, I could cite:
- Incoming Forces:
optimal settings= P4 1ghz, 512Mb RAM, Geforce3 Ti 64Mb VRAM. Slowdown occurs during explosions - these are quite detailed in this game...
- Soul Reaver 2: recommended settings= P3 500Mhz, 256Mb RAM, 32Mb VRAM. Slowdown occurs, for example, when facing a waterfall - the vapor (ie. fog) slows down my card to a crawl.
But as I said, the fog slowdown occurs with practically ANY 3D game I play, whenever there is onscreen fog.
Now these are relatively "old" games, and according to my specs, given the type of game I cited ("not-so-demanding"), the aforementionned games should be flowing as smoothly as a fish in the water, fog or not!
Yes, I only have AGP 4X, not 8X, but I've heard that the performance increase with AGP8X is not noticeable on the human scale, besides as I said the fog slowdown also occurs with OLD games, when even AGP4X was barely on the market...
My previous Vcard was a GF4 Mx, I noticed the same fog problems, but then I would think "hey, this GFMx is a weak card, I'll give the GF4Ti a try" so last year I upgraded to my present GF4Ti, but to no avail.
And I know this is purely 3D-video related, and not anything else such as sound. For example in 'Incoming Forces', the framerate drops only if the explosion is
onscreen, ie. the tank faces the explosion. Which means that it is the VIDEOCARD which is slowing down!
Of course, windows 32 acceleration is fully enabled...
Besides as I said, slowdown only occurs with
fog, otherwise the most demanding games such as UT2003 run smoothly even with resolution & all details set to maximum.
And believe me I have tried all sorts of things:
- unplugging unnecessary devices, such as most usb stuff (no gamepad, modem, ...). I even removed my usb mouse & used a PS/2 one instead!
- turning off all virtual CD drives, unnecessary background apps, (including firewall, antivirus, etc...), only leaving the standard Win2000 tasks.
- installing different Detonator drivers (all WHQL certified), from the oldest to the most recent: 40.72, 44.03, 44.67, 53.03 (latest). Of cos', between each driver, I performed a
clean removal: uninstall + nvcleaner.exe to mop up remaining files + reboot...
- lowering Windows quality & performance parameters: no anisotropic filtering, 800x600 resolution, disabling Vsync, etc...
The only setting which, once disabled, resulted in a
SLIGHT improvement was the FSAA (antialiasing). When AA was disabled, fog speed up slightly, but the "fog framerate" would still be ultra-low (below 5 fps)
- installing latest sound drivers. I know this is strictly a 3D video issue, but still, just to make sure
- lowering game details. But even at the lowest settings, fog still causes the card to drastically slow down. On the other hand, even with high detail, games run smoothly as long as there is no fog on the scene!
- flashing to latest BIOS. Little chance this would have any effect (and it didn't) but just in case...
-
enabling/disabling fog table emulation
None of this worked.
->And as I said,
EVEN OLD GAMES can have
fog slow down my Vcard to a crawl!!!
And these slowdowns only happen with
fog, nothing else. All other 3D special effects (FSAA, trilinear or anisotropic filtering, vertex shaders, pixel shaders, etc...) have no slowdown effect on my card, as long as there is no fog. My GF4Ti runs flawlessly with the most demanding games, even on high detail, as long as there is no FOG in the game scene.
So fog seems 2 be my vcard's weak point.
So the mystery remains whole. And possibly beyond science?
GRRR! This is most frustrating to say the least :upset:
This is an SOS I'm sending forth. I'm desperate now (...)
Anyone who could give me any help of substance or shed some light on this apparently inexplicable phenomenon will have my eternal gratitude, though I fell this issue will call on the knowledge & wisdom of a Master Jedi Computer Engineer...
