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OTS Neverwinter Nights Test Server
Published by Canis Lupus
12-28-2003
OTS Neverwinter Nights Test Server

This is to let our members know that we have put up a private Neverwinter Nights server that you are welcome to join and try out. This will be a possible regular server for those who like to play story-based games or just your basic dungeon crawl, and will be a welcome departure from servers crowded with all sorts of First-Person Shooters.

This, of course, requires that you already have Neverwinter Nights installed (classic or with the expansions). We have put up a "training" module so that you can easily try and experiment with possible character classes, skills, levels and abilities without going through the usual rigors of levelling up in story-based gaming and dungeon crawling. The character level you can experiment for in this module is up to level 20 for now, because not everyone owns the expansion(s), anyway. There is an area where you can train your experimental character against some token enemies (from mummies to an ancient dragon), and there is even a PvP arena where you guys and gals can try out your character experiments against each other.

The training module is pretty self explanatory (just read what the NPCs have to say and you would be fine!) ... From the game menu, choose Multiplayer, then Internet Games, then choose the category "Tech Support" from the left... after that it should show OTS NWN Server as one of the choices in the main list. Connect to it and use ots as the password.

And let me know if you have any problems or suggestions! Next week I'm gonna try to put up some campaigns, maybe some dungeon crawl modules, and even a couple persistent world modules if it gets popular enough. In any case, feedback would be welcome

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  #1 (permalink)  
By uh...ok on 12-28-2003, 10:50 PM
Woo! Time to reinstall NwN!
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  #2 (permalink)  
By Wacheif on 12-28-2003, 11:04 PM
haha i just got NwN this will be great
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  #3 (permalink)  
By Tecil on 12-29-2003, 06:26 AM
I still can't find my damn copy, and I swear I've gone through all the moving boxes we haven't unpacked yet.

I could buy another copy, but I was really hopping to pickup Max Payne 2 this week.
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  #4 (permalink)  
By INeedHelp on 12-29-2003, 12:37 PM
YES!!! about time!

1st edit: dude that server kicks ass!!! i can instantly raise to lvl 20 and experience w/ different classes and different skills by fighting the golems in the PvP hall!!! dude you rock!
Last edited by INeedHelp; 12-29-2003 at 01:05 PM..
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  #5 (permalink)  
By uh...ok on 12-29-2003, 03:03 PM
o_O

You could also just use cheat codes if you really want to experiment with character classes, skills, and abilities. Though by fighting to get them you may get to experience the skills first-hand as they come.
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  #6 (permalink)  
By Canis Lupus on 12-29-2003, 04:07 PM
that's why it's a training module ... you can try and adjust your skills, stats and abilities within the game and try it out first-hand ... it;s even got merchants selling you various equipment that you can try out ... there is even a lender! Definitely less tedious than incorporating cheat codes each and every time.

Anyway, since the modules I'm putting up next week are gonna enforce legal character limits, any characters exported from the training module won't make it there anyway ... the training module is essentially an easy way for players to see what class they want to play beforehand and catch a glimpse of what to expect at higher levels instead of trying to do some guesswork within the campaigns...
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  #7 (permalink)  
By uh...ok on 12-29-2003, 04:40 PM
Yea, I posted that before actually checking out the module (was still downloading the 70mb patch on this 56k ). I see now that the trainers make it even easier than using cheat codes.

Are characters exported from the training module tagged as illegal, or is there some other mechanism that checks for legality?

I was surprised that you made available all the equipment and items in the game. It was cool to be able to check and see whether the equipment I was using was already the best, or if there were still a step or two to go.

(NwN possible campaign spoiler)

SPOILER: (highlight to read)
Though I did notice that the swords merchant didn't have Aribeth's sword in stock.
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  #8 (permalink)  
By Gunslinger on 12-29-2003, 04:45 PM
I should be picking it up and logging on within the next couple days.
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  #9 (permalink)  
By Canis Lupus on 12-30-2003, 12:47 AM
Glad to see there's a fair amount of interest

uhawk, the training module only makes standard and custom items available... quest/story-related items are only found with the rare finds vendor, and weapons/armor/jewelry aren't included...

Exported characters may be playable in some modules I plan to put up which does not require a server vault (besides, it's more fun to start new characters, anyway). There is a setting in the server that prevents you from choosing pre-made characters if level and item restrictions are enabled.

The Neverwinter Vault has a host of modules we can try out ... a few are persisten-world types (Nordock, ShadowRealm, Ascension, etc), but since we don't know yet how many players will be playing this thing, I'm choosing those that would not yet require a DM to initiate the quests... Basically, dungeon crawl and hack-and-slash modules are popular so I'll find some of those...

I'm also trying to modify the Diablo 1 module so that it can work as a persistent world... the one already made is too slow and buggy for my tastes...

A friend and I are thinking of trying to create a huge Diablo 1/2 hybrid module ... it would require that players have the Shadows of Unredentide expansion for the desert and snow terrain... too early to speak on this one (getting a crash course on C) so we'll see how it goes...

I just hope that the server would have at least 5-7 people online at regular times, so that we can spur some interest in it ... 1 or 2 people logging on, checking the module out, then logging off after a few minutes won't be very encouraging

p.s. I'll try to download and put up a more advanced training module that will be allowing higher levels, more options and equipment, and a better sparring arena in the next few days.
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  #10 (permalink)  
By uh...ok on 12-30-2003, 12:51 PM
Hrm... is Shadows of Undrentide really worth the money?
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  #11 (permalink)  
By Canis Lupus on 12-30-2003, 01:02 PM
honestly, no

Hordes of the Underdark, on the other hand, is a much better expansion and well worth the purchase
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  #12 (permalink)  
By INeedHelp on 12-30-2003, 04:06 PM
but you don't have to have "shadow" before installin "hordes" right? you can install "hordes" directly upon the original NWN
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  #13 (permalink)  
By uh...ok on 12-30-2003, 07:51 PM
I just checked out reviews for Shadows and Hordes... yea, I think I'm gonna go pick up a copy of Hordes of the Underdark tomorrow.
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