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Monthly fees for gaming (EQ, AC, any MMORPG)
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Posted by: uh...ok
I have never played a single one of those games even though I'd probably get hooked to them easily. Reason behind it was not because I did not want to get hooked or because I didn't want to join the crowd, it was because of the $5 monthly fee ($10 for others). And as more and more of those games come out, the most exciting one seeming to be Star Wars: Galaxies, I still have the same opinion... that it's not worth it to pay $5 or $10 every month to play a game that I already paid for.
I'm not saying that companies are wrong for charging monthly fees in order to maintain servers and employees, I just don't see how one could possibly pay those fees.
It's like, every month, whether you get to play or not, $5 or $10 is guaranteed to be gone from your bank account. Add that up to a year and you get $60 or $120.
I mean, I have many games that have lasted me for not one but TWO years (and sometimes even more), all for their purchase price - usually $30. Why pay double or triple that price?
I really appreciate Battle.net, despite all its crappiness, whenever I think about all the other games that require you to "pay to play".
I'm also the type of person who refuses to play games at an arcade because of the empty feeling I get when the words "Game over" pop up on the screen. The only exception to this being DDR. 
So should I quit gaming now before it all turns to the pay to play system? 
-uh...ok
Posted by: SKYHN
I like the pay to play system that MMO's use. It goes towards many things. Maintaining servers, Police system, in game technical support as well as new features in patches. I pay about $10.95 a month right now for DAOC and for everything it gives me, its well worth it.
I think pay to play will be limited to MMO's for a very long time, so no need to quit gaming.
Posted by: Ion Silverbolt
The price is getting higher too. AC2 is 12.95$ a month. 5$ seems more reasonable to me. I mean with 6000 members, that's 30,000$ a month.
I have nothing against pay to play, I just don't see any games worth that kind of cheese.
Posted by: Null Actor
30000$ a month is pennies when it comes to games.
That probably isn't even close to half of the monthly costs where I work. And that's only 13 people. Which is miniscule when it comes to game teams nowadays.
Posted by: Daedleus
There are certain MMORPG clients that developers have made available as free downloads. I know Lineage was free to download, and I think Anarchy Online was as well. I'm hoping NCSoft will allow free downloads when Lineage II goes gold. The first Lineage had some great concepts, but I couldn't see myself paying $13+/mo for it.
People pay $30 to $40 or more a month for basic or premium cable TV, and most everything on cable is garbage. Firing up a worthwhile game and playing with a few friends every other day for a couple of months for around $10/mo seems like a deal in comparison.
So a free download (which I prefer over purchasing the client software) plus 5-6 months of play equals about the same price you'd pay for a non-MMORPG title.
Posted by: Null Actor
You tend to pay a hook up fee for cable as well.
Posted by: Daedleus
Quote:
Originally posted by Null Actor
You tend to pay a hook up fee for cable as well.
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Yeah, and not to mention any service contracts. I don't know for sure, as I don't have cable TV service, but TWC or even the satellite TV providers might require 1-year contracts or something similar.
Posted by: redwench
well, you decide on where your priorities are for money. my electric bill is never under $100. my phone bill is 35. if i were paying for eq monthly, it would come out to 10/mo.
let me put it in perspective as an adult that supports a household, rather than a child being supported by parents. 2 fast food meals or one normal lunch in a restaurant is about what i pay for eq for a month. if you live in a dorm, depending on how your meal plan works (a la carte or by meal), youre probably paying close to $10 for dinner, you just dont see it. if you drink, that 10 is 3 beers in a bar. 
basically, if you enjoy a game, its well worth the small amount you pay monthly. if youve never played one, the level of service is incredible. servers rarely go down suddenly, and are usually back up as planned. if something screwy goes wrong with your character, the GMs really can and will help you. major bugs are patched within a day, minor ones by the next scheduled downtime. its a huge difference between a pay to play and bnet.
seriously, if you think youd like to try one, find a friend that will let you play a little on his account. if you still like it, buy the game, i think they all have at least a 30 day free trial. then decide if you want to pay the monthly charges. seriously, as an adult, youll find that 60-120 a year is peanuts. most people throw out that much from their refrigerator
Posted by: Chako
I agree with Uh Ok.
I would never pay for software and then pay a monthly bill to play it. It seems ludicrous, regardless of how good the online perks are for paid services.
But isn't it great that we live in a free country, where if you want to waste money on online gaming...you can.
Red is correct though, its your money...you do with it as you wish.
Posted by: Spider
SWG!!!!!!!
Posted by: Null Actor
Quote:
Originally posted by Chako
It seems ludicrous, regardless of how good the online perks are for paid services.
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It's not ludicrous when you think about it though. Just the primary costs alone: server farms, space to store them, huge bandwidth costs, people to maintain both. A full time game development team dedicated to nothing but supporting the game you are playing. None of that comes cheap.
When it comes to persistance in online games, you'll never get it for free. So if you are content with never playing a persistant game, that's your choice of course.
However, games that offer persistant worlds are a unique genre unto themselves. It's impossible to convey to someone how awesome massively multiplayer games can be, given the right set of variables. They have to play it for themselves to see.
I think that sooner or later, there will be some absolutely huge MMO games, and they'll be some of the funnest gaming yet to be had.
Posted by: Null Actor
Erm, I sort of forgot my point: You seem to look at paying a monthly fee for the game as paying repeatedly for the software (perhaps you could even call it renting). That is just not true. Your initial cost pays for the initial cost of the development, like any other game. Any monthy fees you pay have nothing to do with the software itself. Those fees are for the service the game is providing. To say that you shouldn't have to pay for the service, would be like saying that once you pay the hook up fee for cable TV, you shouldn't have to pay for it ever again.
Posted by: Shalome
Quote:
Originally posted by Null Actor
some of the funnest gaming yet to be had.
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Funnest?!? *english major dies*
Seriously, though, compare the pay-for-gaming thing to a real-life situation: compare it to snowboarding. You buy your snowboard and other gear. You still have to pay for lift fees and a ski pass when you want to board. There are perks involved if you pay for a pass - you can ride the lift, there's a lodge you can warm up in, they keep the snow in good shape, and there's medical people around if you slam into a tree or a skiier or something. Does this make sense, or have I been drinking too much coffee? I haven't really slept in about 5 days, so forgive my rambling...
Posted by: Null Actor
I'll edit my post if you can give me a reasonable reason as to why funnest is not a proper word, when 'er' and 'est' can be applied to practically everything else.
Posted by: Shalome
Caffeinated. Caffeinateder. Caffeinatedest.
Posted by: redwench
yes shal, good analogy. but get some sleep anyway. 
or you could compare it to driving. once you buy the car, you still have to pay yearly registration fees at least. you also have maintenance costs like gas and oil. very few things that you use regularly are just the initial purchase.
Posted by: Shalome
As far as analogies go, wench, you can't really drive a car without paying for those other things. You can use a snowboard without a lift pass, but you get a whole lot of perks with the pass that you can't get if you're just trudging up a random hill and boarding down. 
And I can't sleep. I'm at work. I hate it. It makes my head want to die.
Posted by: Null Actor
Quote:
Originally posted by Shalome
Caffeinated. Caffeinateder. Caffeinatedest.
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Dark, darker, darkest.
What makes the word 'dark' different from the word 'fun'?
Posted by: Shalome
Hell if I know, man. I majored in Folklore.
So, back to that whole paying-for-the-gaming-experience thing....
Posted by: redwench
well, at least some of these games, you cant play without that monthly charge. some can be played on free servers.
anyway, i easily throw out more than $10/mo in spoiled food. as im sure any adult here does. now THAT is a waste.
Posted by: Null Actor
Sure thing 
To continue your guys' points, such as cars, and snowboarding.
If you can buy something (snowboard), and it costs nothing to use or operate (going down a public hill costs no one anything), then you can reasonably expect to not have to pay to use it.
If you can buy something else (car), and it costs something to use or operate (gas, insurance, registration, maintenance), then you can't reasonably expect to not have to pay to use it.
Posted by: Canis Lupus
Multiplayer games are so overestimated nowadays - and not much improvements going on in that front either ... except that now they charge you for it 
I remember the time when people were frowning on games that included a multiplayer feature as an after-thought ... or just adding it to comply with the rising norm ... the Baldur's Gate series come to mind - excellent single player but one of the worst multiplayer modes in gaming. That's coz it wasn't designed to be a multiplayer game at all. And they solved that by creating NWN, which was a potentially excellent multiplayer game, but of course the single player game suffered...
I only paid for an MMORPG twice - six months with Asheron's Call and 2 months with Anarchy Online. And I only got those games coz my friends were playing them, and I kinda missed the Diablo days where everyone I knew were playing the same game. But no matter how hard I try to get into these games, I just can't. To me, power levelling does not a game make ... and power levelling is really one of the only motivations in playing 90% of these games - to be the highest level you can be, to get the most powerful weapons, and to gain bragging rights for doing so.
Ironically, MMORPGs are anything BUT role-playing games ... you almost never roleplay ... for that, Ultima Online was probably the only one that made the cut in terms of genuine "role-playing" ... but the newer ones were mostly just chatrooms with a 3D background, with a little bit of buttom mashing to gain experience. Quests are almost always fetch-this and fetch-that, or a means to procure a better weapon or better armor, or even a better spell.
I dunno, maybe I'm just one of the few people who still appreciate a good story when I play a game. I want something worth playing, not just to gain experience, level up and be the biggest baddest mother in the realm. Power levelling and questing for items gets old real quick, and it becomes boring after a few weeks or even months. I envy the people who have lasted 2-3 years in EQ - I can never have that much attention span for those kinds of games.
But back on topic, is it worth the price you pay every month? Well, yeah, if you treat it like a subscription service. The only difference is, cable TV subscriptions actually promotes value exchange for that subscription. In MMORPGs, you have to create your "own" value exchange - you're just paying for the space to do it on.
It's like this: You buy the game for what, $40 or $50 dollars ... but that purchase alone would not let you play the game (unless they have a free month trial or if you're lucky, three months). Is buying the game considered a "setup fee", going by the cable TV analogy? If so, then are there premium modes or deluxe modes to it?
Comparing it to cable TV subscriptions is not suitable. Would be more apt to compare it to a webhosting service - where you pay a company every month for the disk space and the bandwidth. The only difference is you're not limited by the content coz you make your own content. With MMORPGs, you only rent the space to play on, which already has a set of rules and only one or two objectives - levelling and questing.
Then again, maybe I just don't get it ... MMORPGs are probably fun to most people, I am sure, just not to me - it's so limited in scope and so short-sighted in its goals that paying a monthly fee for it is too much for me. And I ain't no cheapskate either.
MMORPGs should have its own circulating global story - one so compelling that people who pay and play in it every month would actually talk about what's happening in the game environment, instead or merely chatting about what they did last night... Otherwise, they should just change the names of these games from MMORPGs to MMOLFCGs (Massively Multiplayer Online Levelling, Fetching and Chatting Games)... I love RPGs ... but MMORPGs are anything BUT RPGs...
Content means a lot to me, not just gameplay. And frankly I just don't find that content in MMORPGs - and to think I even "pay" for it every month. Of course, to each his own - this is just me
Posted by: Canis Lupus
Quote:
Originally posted by Null Actor
What makes the word 'dark' different from the word 'fun'?
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When I was teaching English 1 in my alma mater for a semester, a student of mine asked somewhat the same question ... he already knew the answer but he still asked it just to see what I will say.
I didn't say anything ... I just gave him a D
Posted by: Null Actor
I fully agree with you laggy. Right now, IMO, there are no MMOGs worth paying for. However, that doesn't mean the concept of pay to play is flawed. It just means that no one has done it right.
I also agree that UO was so far the best. The first, and ironic enough, the best.
Sooner or later though, someone will make a game with some sort of evolving story. Or something that is the equivalent thereof. The problem at this moment is the fact that no MMORPG developers have taken a step back and said "Why do our games not appeal to anyone other than a select few?" Sooner or later they will though, and that will be a great game when it happens. I have a few game designs for the most part that could contend with these things, and sooner or later I hope to get the chance to make one of them.
However, I truly do hope someone does it before me. I'd rather play it than make it.
Posted by: redwench
roffle laggy
well, since i play eq, ill reference that if i may. the basic game can be had for i think $20 now. it does come with a free 30 day trial. it can be as much of an RPG as you would want it to be. there is one server dedicated to role playing. there are a couple of servers dedicated to deity playing (which is essentially the role playing element in eq). there is a deep backstory to eq, which you can follow and play along with, or ignore completely, unlike BG2, where you had to sit through the story. and yes, people do talk about what happened in the game, if any event occured.
premium content? yes. there is a very high priced server that can be had for $50 a month. doesnt interest me, but its there. i would consider the expansions to be premium, because they arent required to play.
i dont see the difference with cable. you can use it as much or as little as you like. you can pay for the premium stuff, or stick to basics. and with mmorpgs, you can interact with people if you choose to.
now, a mmorpg is not for everyone. if you dont enjoy them, then you certainly shouldnt play them. but for those that do enjoy them, its really money well spent. what else can you spend under $200/year on that you use almost daily and enjoy? not your car, not tv, not a gym membership, certainly not skiing 
the thing about mmorpgs is that you get out what you want. if all you want to do is level, you can do that. if all you want to do is chat, you can do that too. if you really want to role play, thats also possible. some days i do virtually nothing, maybe do minor quests or trade skills. some days, i spend the entire time hunting alone, others i spend helping new chars.
so, as i said, find a friend with an account, and just play a new char for a few sessions. see if you think youll enjoy it.
Posted by: uh...ok
I remember reading an story for Jane's World War (wonder where that went) on PCGamer a couple of years ago... that was meant to be a MMOG... where it's basically one major, ongoing.. well, World War. This wasn't about individual servers and games (ala WWO), but it was basically one gigantic virtual world online.
You join a side, and go through pilot training, and once you do that, you enlist into a squadron. That squadron then joins a larger force and it goes up to the size of a country. The idea of the continuous world behind this is that you can sign on and play, and leave any time you want. But when you come back, say a day later, it's as if it's a day later in the war as well - things have changed too.
I mean this premise is similar to a lot of existing MMOGs, but for some reason that was the best description ever... I was like, "I'd pay for this game, definitely, even if I've never played flight games ever."
Maybe I can dig up the article on PCG. I know that was the one mag I lost out of my entire collection, but maybe the online archives may have it.
-uh...ok
Posted by: Ion Silverbolt
Quote:
Originally posted by Null Actor
To say that you shouldn't have to pay for the service, would be like saying that once you pay the hook up fee for cable TV, you shouldn't have to pay for it ever again.
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It's not even funny the number of people who steal cable. People for some reason hate paying monthly fees over a base rate. If they started offering package deals, I bet more people would sign on for online games. Like say 80$ for a year's subscription or some other type of package discount.
I agree with Nova. When the right game comes out, the online fee will be worth it. It certainly will be worth more than anything we pay for worthless cable TV service. Ironically I have cable broadband and use an antenna for the TV..hehe
Posted by: redwench
ion, most do offer discounts on larger time blocks. i bought 2 years of eq when they had thier price increase the discount isnt huge, but its there.
Posted by: Spider
Laggy, it's gonna take time to become a Jedi, and lots of role-playing, supposedly the ones amongst us that wish to be Jedi don't just get to pick it upon character creation, we have to work for it, help the needy and punish the wicked, hunt down the parts for your lightsaber, prove yourself as a worthy person to become a jedi, before you can take "the trials" I can't mother****ing wait!
Ion, all MMOG's (well, okay, the three or four I've subscribed to) do give you a discount for signing up for larger periods of time, say, $12 a month, or $33 for three months, or $50 for six months.
Posted by: Freak
Most people play MMORPGs for the THRILL of it, not to power level themselves to godly levels. I remember I loved when my guild would go on guildhunts, which are basically dungeon crawls. The thrill of staying alive and trying not to get the whole raid wiped out is exhilirating. Entering a dungeon void of any other players and only with a raid force of 30 has got to be the best game expierence I've ever had. My favourite raid dungeon for those who play EQ is Durga. Its always empty and theres an expierence bonus and phat lewtz too =).
Exploring is a great thing too. The virtual world is just so huge and carefully built to cater to all types of people. And supplemented with a good backstory too.
I remember the first time I went to Velious, which is an ice continent in the world of EverQuest. It just blew me away, cause I was a pathetic level 27 and all these monsters in the FIRST ZONE were already levels ahead of me. Me and a bunch of friends steathily explored our way to the ice dwarf city of Thurgadin. Getting chased by 5 snow cougars that run as fast as my Spirit of Wolf (a run speed enhancement spell) is scary. Oh yeah, and for those who know what I'm talking about, jumping off the Great Ice Bridge thingie is awesome. Usually if your character fell off that height it would be a garanteed death =)
Can't wait till SWG comes out. I'll probably spend 80% of my Christmas break on it.
And Spider hypes games too much. ARE YOU STILL PLAYING JEDI OUTCAST?!
Posted by: Bobaroo
When does SWG come out?
The game looks awesome and I think it may be the first MMORPG I get into.
I do not mind the whole paying idea, the only problem is that my parents would be tough to convince to let me pay for it. They rather me spend less time playing games
Posted by: Spider
Hahahhaaahh! Guilty as charged!
But only because I get so hyped over them, when I get thinking or talking about them I just can't shut up!
you know, I still haven't beaten the JO singleplayer, I got Blood Omen 2, and Soul Reaver 2 shortly after, I was, well am, I still have the saved game. I am at like the second to last level or something and you know, Legacy of Kain is just so damned good it murdered jedi outcast for me, it's like going on stage after a headliner.
Posted by: Null Actor
The problem with MMORPGs is that they cater to the hardcores. I'd like to play SWG, and having one jedi character would certainly be entertaining, however, I have no doubt that attaining jedi status will require absurd amounts of time investment. And that in and of itself kills the game for me.
I'd like an MMORPG where I could just sit down and play for an hour if I wanted, and actually feel like I was getting somewhere in the game.
Posted by: Spider
February or sometime near it, Bob, Q1'03. I thought you were gonna be a hardcore griefer Chuck? I was going to enjoy purifying the galaxy of your sad existence with my righteous fury!
Posted by: Null Actor
Spider, we should make a bet.
Verant has said that not everyone will be able to become a jedi, and that it will be different for every person.
Now, to me, this says that Verant will hand pick people to be jedis. There won't be an automated process. You can't make a game different for every person automatically. Not in any way that would actually limit people from becoming a jedi. Also, you can be damn sure that near every hardcore player will want to become a jedi. Now, if it was just a matter of time investment, you'd have an insane number of jedi within the first few months.
I don't think Verant wants this to happen. If I were Verant, I would especially not want only hardcores to become jedis. That's a great way to ruin a game, since most of the hardcores also tend to be the least roleplaying of the bunch, and could care less about the other gamers. They are the leet dewds who speak in leetspeek and couldn't care a shred about anything other than getting their next level (or whatever SWG's equivalent is).
So I'll bet you, that within a period of time you name, you won't become a jedi.
Posted by: Spider
You make me sad.
Posted by: Canis Lupus
Subscription MMORPGs are only feasible for people who play it almost every day ... I mean, really ... paying a monthly charge for something you're gonna use only a few hours a week is really not a good way to spend money IMHO... unless you either a.) play several hours every day, or b.) you have a shitload of money you wanna get rid of.
As I said, to each his own.
Posted by: redwench
Quote:
Originally posted by Canis Lupus
... paying a monthly charge for something you're gonna use only a few hours a week is really not a good way to spend money IMHO... unless you either a.) play several hours every day, or b.) you have a shitload of money you wanna get rid of.
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the same could be said for cable tv, which is way more expensive. i mean, it costs $50 a month, and most people watch broadcast stations most of the time. if you spend 5 hours a week watching cable stations, youre ahead.
and when was the last time you saw a movie? 8- 10 bucks for 1.5-2 hrs. the online games are much more cost effective than either of those. lets see, one crappy movie a month, or unlimited gaming time. must think about that.......
Posted by: Canis Lupus
I personally won't get cable TV if I were the only one who's gonna be watching it in the whole household
Posted by: Null Actor
Quote:
Originally posted by Canis Lupus
Subscription MMORPGs are only feasible for people who play it almost every day ... I mean, really ... paying a monthly charge for something you're gonna use only a few hours a week is really not a good way to spend money IMHO... unless you either a.) play several hours every day, or b.) you have a shitload of money you wanna get rid of.
As I said, to each his own.
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But really, it's a cost effective entertainment value when you break it down.
If you normalize cost per hour of standard entertainment, you'd get a break down which is probably something like this:
Movie in theater: 10$ for 2 hrs, 5$/hr
Catch a live band at a bar, 10$ cover, ~2 hrs, 5$/hr
Watch a big band at a real venue: 40$ ticket, ~3 hrs, 13.33$/hr
Cable TV, 30$/month, assume 10 hours watched: 3$/hr
-- assume 20 hours watched: 1.50$/hr
-- assume 30 hours watched: 1$/hr
MMORPG, 10$/month, assume 10 hours played: 1$/hr
-- assume 20 hours played: 0.50$/hr
-- assume 30 hours played: 0.33$/hr
Posted by: Ion Silverbolt
I'll probably give Planetside a try if it has any sort of economy system and skill to it. But the main focus is player skills, so I should be able to frag some high level goof ball when I first get into it. 
The problem with MMORPG's is no player skills. Just time investment to become powerful. Big whoop. The role playing element would be awsome in them if people would just role play. The game has to be designed to offer rewards to all types of classes equally. Or else no one will ever want lock-picking or other non-combative skills. Without those, it becomes less dimensional.
Posted by: AltronHGX
The only MMORPG I almost bought was Endless Ages.
When Darky told me he wasn't buying it after him and me played several hours a day during out 5 day trial, I decided I wouldn't buy it since I had no other friends that would play it.
After that went down I never thought about the game.
All in all I'm glad I didn't buy it 
Ahem.. well, to contribute to the thread, I say that MMORPGs are overhyped ^.^
Unless, perhaps, you're somehow raking in phat l3wtz to pay the monthly fee, and at the same time have phat h0urz to spend on the game you purchased...
l3wt wh0re
Posted by: Freak
Quote:
Originally posted by Ion Silverbolt
The problem with MMORPG's is no player skills. Just time investment to become powerful. Big whoop.
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That's so not true. In groups, if you don't have some basic teamwork, you get wiped out. And raids require raid strategy AND group tactics.
Edit: and spider, I did beat JO single. The final boss was a pansy, I killed him once in a really cheesy way. Had to reload save to do it properly to give me a challenge. But yeah, the end levels are great. Force powers pwnz j00.
Posted by: redwench
they are not overhyped. but like any other type of game, it depends on the personality and playing habits of the user. someone that has only 30 min a couple times a week isnt a good candidate for a mmorpg. you dont need to play daily, but you do need a good block of time available. for most that ive heard of, you also need patience, since you will eventually run into downtime while you wait for something to happen.
they arent for everybody. neither are flight sims or RTS.
Posted by: Ion Silverbolt
A good RPG world should be playable in solo environments as well. Like if someone wants to be a lone thief or a mercenary. I agree that rewards should be better for team play, but not everyone is in a guild, or may not wish to play in a group somedays.
Posted by: tkron
Yes EQ is definately a time sink, My eldest just quit the game because he found out it could take upwards of 200 hours of playing time to earn the "keys" per level 60 character (has 3 level 60 characters) before he could access the last 13 Planes in the Planes of Power expansion of Everquest.
In 38 months of playing the game, I have the following playing time in hours invested for each of my characters. Remember I play on two servers hence explaining why I have 2 clercs, 2 druids, 2 Paladins, and 2 bards.
Class/Level..........hours played
Cleric/60.................1,822
Cleric/56.................1,150
Bard/40.....................909
Paladin/35..................592
Druid/47.....................433
Monk/50.....................410
Bard/24......................360
Druid/41.....................316
Warrior/18..................255
Paladin/22..................240
Beastlord/22.................97
Shaman/11...................48
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Total........................6,632 hours
This means that I have averaged playing this game about 40 hours a week, since I got it.
Posted by: uh...ok
Wow, that's like a job. 
-uh...ok
Posted by: redwench
but much funner
Posted by: Canis Lupus
only for people who are more caffeinateder than usual...
Posted by: Ion Silverbolt
lol Laggy, maybe they use this stuff..
http://www.xoxide.com/noname16.html
Posted by: redwench
lol. caffeine absorbed thru the skin. roffle.
Posted by: Spider
A job? I have a friend at school, who has sold a couple EQ accounts, he got over $600 for his first, and got upwards of $400 for the one he was playing up until this last week.
Sounds like it could be a job, not a well-paying one though. When you think about how much time it took to get to that point.
Posted by: bLaCkOuT
I have a friend that makes his second income off of Everquest. Sad thing is he makes more in that 2 hours/day than he does at the job he's been at for about 5 years @ 8 hours/day. Its craziness I tell you, craziness.
Posted by: tkron
On thing you should realize is that I have been retired since January 2001, so I have a lot more free time on my hands. Add to that that all my children have left the nest, and that adds up to even more free time.
Posted by: TheeMon
well you could allways sell items from eq on ebay...
allso tkron what servers you play on? and if you wanna pick another server play on PREXUS!!!
Posted by: tkron
I play on Xegony and Quellious
Posted by: bLaCkOuT
Xegony was my first server ... my friend and I just recently picked up and habit again and are on FV server (Roleplaying). The atmosphere is rather nice there. A lot more willingness for RPing than I had anticipated.
Posted by: TheeMon
i play on
Prexus-main
sollun zek-secondary
rallos zek-just for shts n giggles
both zeks are pk heh
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