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Resident Evil: Dead Aim

(Click here to view the original thread with full colors/images)


Posted by: N.W.A_Kid

This is a small review, and I didn't know if I should put it here or in General News, but since it's for the PS2 I figured it should go here. Please move if necessary.

This comes from Randy Nelson from the PSM staff

[COLOR=sky blue]" Okay, so the first stab at a first-person Resident Evil game, PSone's RE: Sole Survivor- didn't exactly set the world on fire (the lack of lightgun support didn't help any). Determined to make the formula work, Capcom is back at it with Resident Evil: Dead Aim, and what they've managed so far is worth getting excited over."[/COLOR]

[COLOR=sky blue]"As an anti-Umbrella agent named Bruce MacGavin (not S.T.A.R.S. affiliated, apparently), players are now battling hordes of T-Virus infected zombies onboard an ocean liner. Not exactly earth-shaking stuff, but the actual play mechanics are pretty cool, to say the least. Using the GunCon 2 lightgun's D-pad, you move MacGavin around the ship from a third-person perspective, sneaking and quick-turning via its two side buttons. In this respect, it plays like a traditional RE game, only without the wonky non-3D control."[/COLOR]

[COLOR=sky blue]"There's a usual amount of key-finding and puzzle solving, but the really interesting part is the combat itself. Whenever you come across zombies (which is often, and in abundance), you pull the GunCon's trigger, which switches the game into first person mode for some good old fashioned lightgun blaster action. Even while in this mode, though, you can still look left, right, up and down using GunCon's D-pad-there are even warning indicators to let you know when zombies are closing in from off-screen (very helpful, from our experience). The first-person blasting action, like its third-person counterpart, seems solid at this point, and certainly better than what was offered by Sole Survivor."[/COLOR]

[COLOR=sky blue]"Even from our early playtime with the game, we can tell it's something special. Up to the quality of past RE games overall? It's too early to say, but you'll definitely want to keep your eye on it."[/COLOR]



Posted by: SKYHN

Does capcom make a Kickback gun? That would be nice for it.



Posted by: N.W.A_Kid

not exactly sure what a kickback gun is.



Posted by: SKYHN

A kickback gun is where the bullet chamber kicks back everytime you shoot instead of just a hunk of motionless plastic, like a real gun.



Posted by: N.W.A_Kid

ahh ok i see now. not sure if they do or not.



 
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