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Starsiege:Tribes1 ->Multiplayer error

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Posted by: I_dont_know

Hi all.

I've got a little question for you:

I've been trying to log onto a server in order to play a little multiplayer session in Tribes1.
Yes, it worked.
But then I tried to log on after a friend of mine has already been logged on the same server I tried to play on, therefor he used a PC in my room (PC 2), while I was sitting in front of my PC (PC 1).
And guess what happened: He lost his connection to the server, I got mine.
Other way round: Same effect.
I think the game doesn't allow multiple connections if the IPs are identical, but I wanted to know for sure.
The two PCs use a third one (PC 3) as Gateway, this one is in the listing at the bottom of this thread.
Everything, LAN and WAN-translation works just fine but this damned game won't work.
And: I can play LAN (host and joined) on every PC. Even if I'm not connected to the internet my co-gamers can connect to my hosted game, and it works if I'm connected.
But it won't work on those servers on the list.

Please take the two minutes of your time to help me.
I thank you in advantage,

I_dont_know

a list of the used system can be found here:


Computers:

PC 1: Intel PIII 450@517Mhz, 256MB SDRAM
Matrox Graphics MGA-G200 AGP 8MB 250Mhz DAC
WIN 2K PRO (newest updates)
IE 6.0 SP1 (newest updates)

PC 2: Intel PIII 450@517Mhz, 256MB SDRAM
Matrox Graphics MGA-G200 AGP 8MB 250Mhz DAC
WIN 2K PRO (newest updates)
IE 6.0 SP1 (newest updates)

PC 3: Intel PIII 450@517Mhz, 256MB SDRAM
Matrox Graphics MGA-G200 AGP 8MB 250Mhz DAC
WIN 2K PRO (newest updates)
IE 6.0 SP1 (newest updates)
NetcPlus Browsegate 3.02 (NAT,PAT on; Firewall off)
AOL 8.0 - DSL: 512kbits DS ; 96kbps US

LAN:

100Mbit LAN via Netgear switch using 3x 3Com EtherLink XL 10/100 PCI-TX-NIC
IPs are not dynamic:
using 10.0.0.0 - 10.0.0.255 range at 255.255.255.0 subnet mask (don't worry about that, it worked fine until I tried to play that damned game online...)



Posted by: C-Money

Quote:

Originally Posted by I_dont_know
...the game doesn't allow multiple connections if the IPs are identical...


That's your problem.



 
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