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Tech details about Doom 3
(Click here to view the original thread with full colors/images)
Posted by: SKYHN
This is the part where I fell out of my chair and yelled several exclamationable(is that a word?) obscenities.
In Ultra quality, we load each texture; diffuse, specular, normal map at full resolution with no compression. In a typical DOOM 3 level, this can hover around a whopping 500MB of texture data...due to the hitching that can occur we chose to require a 512MB Video card before setting [Ultra Quality] automatically.
http://www.gamespot.com/news/2004/0...ws_6103458.html
Posted by: taco_fox
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Originally Posted by SKYHN
This is the part where I fell out of my chair and yelled several exclamationable(is that a word?) obscenities.[/i]
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Why? The way I read it, you can choose to use the Ultra Quality if you want to, but to have it automatically configured that way you need a 512MB video card. Besides that, think about the phrase "Ultra Quality" and try to guess if that will run on your current card
Posted by: SKYHN
Not as in 'oh great i cant run it', as in 'my god thats a lot' 
I hope the 6950U has a 512mb version, cuz I wanna play this thing on ultra quality
Posted by: Gunslinger
The PC Gamer review of Doom 3 was extremely informative and encouraging. They really did work hard to make the game accessible to a wide range of systems. My laptop should run it at mostly high detail, and that's good enough for me.
What I really liked (to the chagrin of audigy2 owners) is that all the sound mixing is done with the processor. So essentially (with minor exceptions), the sound quality (which is stellar, according to the review) will be the same on a high end sound card as it is on an on-board card. That's yet another means of making the higher quality features accessible to owners of lighter systems.
Posted by: RAcastClarke
So basically, I'm gonna grab my Diamond Stealh 2000 2 meg card, which is high-end hardware here, and force it to work 256 times harder than it can. That's easy.
512 megs? Cheesecake.
Though, seriously, I saw a card in TigerDirect that had a half-gig on it. THere may have been a 1 gig card too. They were wierd though. I think they were for workstations or something. They were also some wierd brand name. Cost about 700 bucks.
Posted by: Daniel
I guess, much like EQ2, this is going to be a game I'll play in about 3 years time then.
Posted by: REv9k
I think that they pretty much got it perfectly right. I mean, you have people complaining that the requirements are too low, and others complaining that the requirements aren't high enough for their watercooled systems. If you have equal amounts of each, it seems like that is proof of getting it right just as much as anything.
Posted by: Superfly3176
You all may have seen this in a different thread, but http://www2.hardocp.com/article.html?art=NjQ0 did a system test yesterday for doom 3. AA needs not be enabled in doom 3 as they state.
All Im going to say is look at the game in medium and high quality and telling if you need Ultra quality. I know that I don't.
Edit: Oh this thing http://www.computerbrain.com/cbisys...le=3DLABS&id=78
Its mainly for video editing, and i don't know one person who has one and for the money it probably wouldn't be anything great for gaming.
Posted by: SKYHN
Does D3 support npatches at all? Ive noticed the character/enemy models are very blocky on the heads and similar.
Posted by: Superfly3176
i got no clue.
Posted by: Taliban
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Originally Posted by Daniel
I guess, much like EQ2, this is going to be a game I'll play in about 3 years time then.
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Saddly i say the same...
Its a crap when you expend time building your PC, worse, when its a waste of time
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