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Guild Wars thread

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Posted by: uh...ok

It arrived last night and I installed and made a character... anyone want to go questing together, feel free to add me to your friends list. (And post your character name(s) here!)

Player name: Tanthalas Kanan



Posted by: Ocean

ill wait for the demo, i bought too many mmorpg only to find they are boring as hell as the only thing to do is kill creatures by highlighting them and pressing number keys.



Posted by: Freak

good summary

the graphics are purty, I might pick it up just to exercise some of my computer's excess graphics power.



Posted by: Tecil

I've been having a ton of fun as well.

Ranger/Monk - Fedic Odim



Posted by: Superfly3176

If anyone wants to quest my name is Geek Wars Pet - Nerd Wars lol.

Anyone this game pwnz its so fun. I noticed lag today. Wonder if its my connection though.



Posted by: Chriscross324

How is it compared to World of Warcraft?



Posted by: SwizzleStick

I'll be playing in a few days when my collector's edition arrives from EBgames.



Posted by: Bishop

wally world had it for 35 dollars. I couldn't exactly pass that up, what with no online fee and all.



Posted by: Bishop

Eh... played around with it a bit... I have to say, I like a lot of what they've done... but I'd rather have all of the things I like about guild wars in Ultima.

I like the idea of individual zones for parties and whatnot... but I don't like it in action, with the way they've implemented it. I dunno, part of the thing that made ultima golden for me was the running in to random people out in the wilderness... and initially running for my life. Later, the tables would turn, and it would be them who ran for their lives... provided I got caught.

Not to say that GW should have theft or anything, but there's a certain rouge social element that's missing when you can only chat randomly in town.

I'll play it more later and see if I change my mind on anything.



Posted by: Bishop

Okay, playing it right now... log in.. OH MY GOD. There's wall to wall people. What is it, a frigging festival?

Then I step outside of town and there's nothing but no one for anywhere.

I'm having fun, but jeez, its painfully obvious why there's no monthly fee.

If any of you want to pair up with my bodaciously hot necromesmer, that character's name is iggy bosconovitch.



Posted by: Superfly3176

Its not a strict mmo thats why. Its sort of a cross. IMO this makes it enjoyable to play with other people and by yourself. Because we all know that in games like wow you need a party.



Posted by: uh...ok

I've had mixed feelings about this game ever since I got it and started playing over the weekend. (Haven't had time to play since, will get around to it again this Friday... I'm a level 9 R/E right now, so don't get too far ahead of me... )

I did almost every quest I could find in pre-searing Ascalon, and for the most part was having fun. I found some quests to be tedious though - the idea of teleportation is cool and all, but traveling time to certain places is painful, especially since monsters respawn completely after you enter a town.

I think my first analysis to my friends was like, "This is what Dungeon Siege multiplayer should have been." It's a lot easier to set up a game with friends (I had nightmares trying to get a game going on DS because of the poor network code on DS), and in general it's also easier to just go questing with friends because you're not restricted to doing either a boring Single-Player Campaign or the arguably more boring multiplayer map.

Ultimately I think I'm as disappointed as I am impressed. The game just doesn't have an epic feel to it at all, and everything feels very linear. The world only changes with respect to MY character and to what quests I've done, except for temporary excursions into the world with fellow party members. It feels no different from playing a game like Diablo 2, except you replacing chat rooms with towns.

Some gripes:
- You can't see each others' weapons and pets in town. There's something to be said about being able to show off your cool gear or your cool pet to other people, and that element's lacking in this game. The only people you'll ever show off your cool stuff to are those who end up questing with you. I mean, even in Diablo 2 you could either join random public games (or trading games), or at the very least your character icon shows in a channel.
- The game gets too hard, too fast (in post-searing Ascalon). I'm a level 9 R/E struggling in a lot of the beginner quests that they give you in post-sear. Of course, it's a lot easier if I got a bunch of henchmen with me, but that takes away a lot of the challenge as well... perhaps this leads to my next gripe.
- Balance: I'm not too sure about this at the moment, but I recently also started a W/E (she's around level 3 or 4 now), and she's having a MUCH easier time killing things that my Ranger ever did. What I don't like is the giant cost of ranger skills that barely do any amount of damage to justify the cost (i.e. why the hell does it cost 15 energy to use Power Shot when you only get a measly +11 boost?). It would make more sense for the Ranger skills to cost nothing and have higher cooldown times. Maybe I'm the only one complaining because I'm an R/E (giant Energy sucker), but I'm finding the Ranger skills to be generally useless. In fact, even though I'm primarily a Ranger, I'm still doing most of my damage from using my Elementalist skills. On the other hand, my W/E barely needs to ever cast any spells because she just kills that fast.
- A lot of the quests are boring. And there are way too much "fetch this and bring it to that person" quests. Sure we have the option of not doing them, but since quests are the primary way of getting any kind of significant experience. I'd definitely like a lot more, "Find this monster and kill it" quests rather than just, "Find this dude, talk to him, and come back and talk to me" quests.
- Something they should really work on is an in-town map, and NPC markers on the maps. There's no easy way to find the merchant (or any other kind of NPC) at a given town (or to find out even if there is one). What's more annoying is that a lot of the NPCs scattered in the world map are sometimes important to note down too... and the map doesn't update to show where the NPCs you run into are. Alternatively they should let us put markers on the map and label them.


In spite of everything, though, I look forward to returning to the game this weekend, and hopefully it won't make me stay up til 6 am for 2 nights in a row again like it did last weekend.



Posted by: Ocean

sounds like lineage 2. i gave up on that one after about a month. took me 3 weeks lvling up to 14 as a dwarf. i reached lvl19 in a day as a dark elf. but ultimately dwarfs have the most power in the game. maybe rangers will turn out that way.



Posted by: uh...ok

So far it's unclear whether any class has an advantage over another.

But for the most part, people doing dual-classes are usually doing Warrior/Mage (and not the inverse, since it doesn't really make sense...)



Posted by: Tecil

I think they don't show pets/weapons for a reason. In your typical MMORPG where you can see all of those types of things it generates system usage for both you and the servers. In towns on GW think of the towns as like the chat channels on b.net. Because thats all it basically is, you trade, craft, buy/sell, get quests, and form player groups. They just wanted as minimal impact since thats they only real place you are going to see hundreds of people at once on the screen. And even then they break the towns down to districs to reduce they ammount of people in that town.

Basically the whole pre-searing is just one big tutorial to get you started and is ment to be played alone. Once you advance past there its really hard to solo without either player grouping or getting a couple of hirlings to tank for you. I've tried all the classes and haven't found one that can solo very well post-searing.

The balance is actually better than it looks. The difference is that some class start better but stay at a midline till the ending lvls. Where as other classes start out weaker, but after the mid point they ramp up really quick. I thought my ranger was sucking as well but after I got further along and played with other people he really started to shine. I made an elementist last night and was just mowing through stuff, but soon as I hit post-searing I couldn't solo very far out of Ascalon.

Thats just my take from my few hours of playing. Look me up if you want to party.

My characters are:

Kimbah Rimer El/M
Fedic Odim - R/M
Varrick Deschain - W/M

EDIT:
I thought of one other thing. I've seen a lot of people comparing GW to DiabloII and Dungeon Siege. I would say the game is more like Dark Age of Camelot in the sense that all the work you are putting towards you character is to prepare them for PvP later in the game. PvP in Diablo II was an afterthought. Pretty much anyone that played DAOC for the RPG element quit when they hit the lvl cap because the only real thing left to do was fight other players, and some people just aren't in to that. In GW when you hit the cap (lvl 20) there are still monsters and quests you can do (you can get every skill in the game if you wanted), the main staying point is the whole Guild Wars PvP setup. There are no Uber items ala Windforce that will give you an advantage as anyone can craft the best items in the game no problem.



Posted by: Bishop

As far as balance goes, this game was made to be played in groups and it shows... but thankfully there's an exploit that gives my necromancer / mesmer an advantage: you can cast spells around objects.

Now granted, this is only wickedly helpful against ranged foes, but I've killed a few things I probably shouldn't have been able to by doing this.

Although I am tempted to make a warrior. I'm queasy about spending skill points right now, so all of my stuff is pretty low compared to what it should be at my level (5) but I'm not having too much difficulty.

I dunno. I got it on sale, so that doesn't bother me, and there's no monthly fee, so that doesn't bother me... I have no reason to complain, but I see a lot of potential and right now it looks wasted, maybe later parts of the game have more the feel I'm grooving for.



Posted by: Bishop

This game really needs town portal...



Posted by: Superfly3176

The game kind has tp its like 1 way. Open your map (M) and click the town you want to goto and it will transport you. In case you didnt know.



Posted by: Bishop

Yes, but that doesn't help the inventory situation... and the fact that leaving an area revives all of the creatures in it... by the time you get back to where you were, you generally have already filled your inventory, or are just about to.

At least put some vendors in the playing area, or something.

Either some clear cut direction on usage and what goes where and when, or some way to take care of all this junk that's being collected.

And yes, I'm aware that in a party of five or six people there's plenty of inventory space to go around, but I like to go solo, and a sliding scale for such things... I'd have to have a very good reason for it to be this way before just accepting it.



Posted by: Tecil

Bish are you still in pre-searing Ascalon? Once you get to post-searing you get access to your bank account where you can store more items.

Just a heads up if you buy salvage kits and salvage every item you can make a lot more money either selling the crafting materials to other players or NPCs, plus they are stackable in your inventory.

You can also earn a belt pouch and two bags to increase the size of your inventory substantially.



Posted by: Bishop

so long as there's a bank somewhere, okay.

I didn't want to go to post-searing cause of this whole gwen situation, but it turns out her quest is bugged anyways.

I've got a pouch, and I've been breaking down the craftable material break-down items.

And I started a guild! I can't find the stuff needed to make the cape yet, but that's fine with me, cause no one took the guild tag Yaoi, so I sure did.

I plan to explore the hell out of pre-searing ascalon, just selling pretty much everything, unless I can find a list of collectors and their locations and rewards, but that's later on in life.



Posted by: Tecil

http://www.guildwarsguru.com/conten...alon-id1264.php

That has a list of all the quests, skills, and collectors for pre-searing.



Posted by: uh...ok

Quote:

Originally Posted by Tecil
(you can get every skill in the game if you wanted)


Don't skill points cap at 20 (aka when you hit level 20, you can no longer get skill points) ?

So theoretically you can't get every skill because a lot of skills require you to buy them with skill points... unless I'm mistaken.



Posted by: uh...ok

Quote:

Originally Posted by Bishop
so long as there's a bank somewhere, okay.

I didn't want to go to post-searing cause of this whole gwen situation, but it turns out her quest is bugged anyways.

I've got a pouch, and I've been breaking down the craftable material break-down items.

And I started a guild! I can't find the stuff needed to make the cape yet, but that's fine with me, cause no one took the guild tag Yaoi, so I sure did.

I plan to explore the hell out of pre-searing ascalon, just selling pretty much everything, unless I can find a list of collectors and their locations and rewards, but that's later on in life.


While you're at it, collect as much Grawl Gear for salvaging as possible. You can conver most of them to tanned hides, which become essential for getting armor in post-sear (and it's harder to find/kill Grawl in post-sear).



Posted by: Tecil

Quote:

Originally Posted by uh...ok
Don't skill points cap at 20 (aka when you hit level 20, you can no longer get skill points) ?

So theoretically you can't get every skill because a lot of skills require you to buy them with skill points... unless I'm mistaken.


You can find nearly every skill in the game from quests without every having to buy them. You basically take a secondary class and earn its skills from quests. You can also re-spec yourself out by using your buy back points. So if you put a point in a skill set you don't like you can buy it back and spend it elsewhere. Buy back points are regenerated over time and not exp so you can move stuff around as much as you like.



Posted by: uh...ok

Quote:

Originally Posted by Tecil
You can find nearly every skill in the game from quests without every having to buy them. You basically take a secondary class and earn its skills from quests. You can also re-spec yourself out by using your buy back points. So if you put a point in a skill set you don't like you can buy it back and spend it elsewhere. Buy back points are regenerated over time and not exp so you can move stuff around as much as you like.


Well yeah I understand how all of that works. But it isn't apparent (to me at least) that all skills are available through quests. I've been avoiding buying any skills just because none of the skills available for "buying" look that tempting.

You can't roll back skill points, as far as I know. What you're talking about is attributes.



Posted by: Tecil

Yeah attributes is what I ment.

Someon of the GW sites alreayd have lists of where all of the skills can be found from doing quests. The only ones that can't be found are the elite sets which you have to buy from a vendor.



Posted by: uh...ok

Quote:

Originally Posted by Tecil
Yeah attributes is what I ment.

Someon of the GW sites alreayd have lists of where all of the skills can be found from doing quests. The only ones that can't be found are the elite sets which you have to buy from a vendor.


Well that's nice to know. In that case I'll save my skill points up for Elite Skills.



Posted by: Bishop

It has Begun!

Anyone interested in joining the Beautiful Boy Society, guild tag 'Yaoi' be sure to let me know.

Only necromancer and elementalist male characters are being accepted, although I'll slide the rules for crossdressers.

oh, the fun I'm going to have...



Posted by: Ocean

isnt the boy-boy relationships japanese created primarily for women?

im not a woman, i wouldnt have the balls to join it.



Posted by: Bishop

I doubt it.

It's the sort of thing that generally leads to having a more female following, but the yaoi nazis that try to dictate who is allowed to enjoy yaoi are just like any other group of half-tards attempting to stupid rules on what people can and can't enjoy.

But this is a thread about guild wars.



Posted by: uh...ok

Finally played with a friend yesterday and last night... and wow... maybe it's just that pre-searing is a bad place to be partying up. But so far:

- Disjoint quests (as opposed to shared quests) is VERY terrible... What was all the hub-ub about how the game is supposed to dynamically prune and generate quests for parties depending on player histories? In the end, everything is actually deterministic - it's just a matter of "Has anyone in the party done this quest, and if so, make it unavailable for everyone." Where's the incentive to party when only one person really benefits from it?
One argument one can make for this system is that people are supposed to create parties on a need basis - basically you're supposed to create parties based on what quests people want to do. So parties are quest-centered rather than people centered.
But this means that partying with friends is not as fun anymore - which is a HUGE tradeoff, and in my opinion, not a justifiable one.

- Item drop reservation... good in theory, terrible in practice. WoW has a much better system for this. I think this could be fixed simply if they allowed the party leader to set the rules for drops, so that when you want to be able to let anyone pick items up (i.e. when you're playing with friends, you trust them to pick stuff up they need and alert you of stuff you'd need more; the reservation system only gets in the way of efficiency in this case).

- Townportation: It really really sucks that if anybody in the party doesn't have a particular point on the map, everybody has to walk. Of course whether to allow sharing map points or not is a huge design choice with implications for either choice... I think a fair compromise would be to allow group townportation within the context of the party itself. What this means is that if Alice has access to Town A and Bob doesn't, they both have access to Town A while they're partied together. One way to implement this would be to simply have the same behavior with townportation as with moving between areas in a party - if you port to a town, everyone in your party follows (or they can be given the option to follow).

- Finding people: A consequence of the previous design becomes a huge pain every time your party decides to separately port back to a particular town and meet up again. Everyone has to join the same district and then find each other in the town. There's no easy way to locate friends in a given city, and you can't invite them to your party unless you have visual contact to them. Yes, one could solve this by setting rendezvous points - but why are the users supposed to do the extra work to make up for a bad interface? We should be able to select names from the friends list and do party invites from there.

Maybe I need to try partying and questing with my friend in post-searing and hope that it's a little more enjoyable there. But so far, these bugs are ruining the teamplay experience...



Posted by: Bishop

These are features, not bugs!

HAW HAW!

I'm kind of dissapointed with the game over-all... It's all about the yaoi now.



Posted by: Tarkus

Anyone playing this? Just picked it up and thought I'd see what people thought.

Tarkus



Posted by: Tecil

Like threads merged.

I haven't had time to play GW in the last week or so cause the birth of my daughter, but I shall be back soon.



Posted by: Tarkus

Well, if anyone is interested in starting a new character I'll fire this up and give it a try.

Tarkus



Posted by: Tarkus

So no one plays this? I actually think it's pretty good. I'll get my money's worth out of it. I guess this one didn't catch on here.

Tarkus



Posted by: Andy_ice

i play it, its good, my charas Jarem Ice



Posted by: Merlinmsk

same here, char. name is Merlin Msk. I got a guild up right now called Undoubted Excellence. currently recruiting, and soon to have capes, whenever i get the damn money.



Posted by: uh...ok

Hey Tark, long time no see. I was playing before summer break started (ironically) because now work is kicking my ass. If I do ever get to go on and play again, you'll find me by adding "Tanthalas Kanan" (level 12 or 13 R/El, I forget) to your friends list. I think that will catch all my other aliases (I only really have one other character, named Kit Kat Bar, level 13 El/Mo).

I'll probably get back into it eventually...



Posted by: Tarkus

Cool. A few people play. I'll add you to friends. Hadn't checked for a few days since I didn't get many early responses. My char is Dame Atropos and my son's is Dame Vicki. I'm level 11 at this point and my son (four years old) is level 9. Add us to your friends list but don't expect my son to respond to any messages quite yet.

Tarkus



Posted by: 9:35

Quote:

Originally Posted by Tarkus
So no one plays this?s


no, none of the people who made the several posts before you in this very thread play the game.



Posted by: Tarkus

Quote:

Originally Posted by 9:35
no, none of the people who made the several posts before you in this very thread play the game.

Yeah, smart ass. I can see by the huge response all the people that actively play.

Tarkus



Posted by: Tecil

Most of the people here still play WoW instead. I play GW but I've been fairly busy with real life stuff, so I've only had the chance to play a couple hours here and there.



Posted by: uh...ok

As am I... work is taking over more of my life than I expected, especially with a 40-minute commute each day... leave at dawn and come back as the sun sets, and by then I'm too tired to play games.



Posted by: Tarkus

Tecil and uh...ok, if you guys ever get on I'm Dame Atropos and Dame Lachesis. I wasn't impressed by WoW at all and I like this game so give a holler if you're ever about.

Tarkus



Posted by: Radiator

Well I just bought the game and I thought before I start playing I just make a little post here . Anyway my name is Zukasa Wavemaster (I liked .hack SIGN ) so if you find me just say hey



Posted by: Freak

Bump

anyone still play? I bought the game yesterday and I think I have carpal tunnel syndrome now



Posted by: uh...ok

Logged on for several hours last week.

It really needs to be more soloable.



Posted by: Bishop

I guess no one plays anymore? I'm not on all that often but I see no one when I am.

I mostly solo these days, as there's nothing else to do.

except amass a small fortune.



Posted by: sislaen

I play....You can find me under Sislaen Of Tunaria 12 Mo/elem...Funny story actually...I got booed out of a town once for having Tunaria in my name...guess they weren't EverQuest fans....Speaking of what ever happened to that game...do people still play it?



Posted by: katop

hi thier good help full people would any body like to .help me ... please i need help like yesterday . anybody know the keys to microsoft office 2000.. please i have moved ank cant find them



Posted by: sislaen

****Whispers**** Alot more people will look if you post that question as a new thread in the software section...*****



Posted by: FadedMaster

I just got this today, my character's Javen Braveheart. Feel free to add me. None of my personal friends have this yet. After they toy with it on my computer they'll probably decide to get it.

EDIT: I think Javen is gone. I haven't played in a looong time. My new character is Ton Lo Lai.



Posted by: Boo_Ya_Sucka

I'm still playing. They have made a ton of changes to some of the issues you guys had discussed earlier. They just had an event for the new game called Guild Wars: Factions. It is a stand along game, you can link it up to the 1st GW or if you don't have it, play it by itself. If anyone wants to play let me know, I'm usually on after 6pm est.

IGNs 1st Acct.
Spilled Blood lvl 20 N/E
New york Giants Fan lvl 20 W/Mo
Engineer of Death lvl 20 Me/N
Spilled Beans lvl 20 Mo/N

2nd Acct.
Mercenary Doctor lvl 14 Mo/Me
Thrown Stones lvl 20 E/R
Lure Chucher lvl 11 R/Me
Rick Frodo lvl 20 A/Ri This is a char made of the 2 new professions from the beta event and wont be back online till April 27th one day before game release. You get a 1 day head start if you preoder game. Game release is for April 28th



 
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