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Chris Taylor Under Siege
(Click here to view the original thread with full colors/images)
Posted by: Ion Silverbolt
Voodoo Extreme has an interview posted with Chris Taylor, studio head designer of Gas Powered Games. They go over some Dungeon Seige details as well as cover other issues. Here's a snip:
For those of who don't know anything about the game (there has to be a couple people out there) can you tell us about it?
[color=sky blue]Chris Taylor - The short description is multi-character party (up to eight) in a large continuous 3D world (no loading screens) that takes you on a huge adventure where combat and tactical decision making is as much a part of the game as exploration and growing your characters skills. Oh ya, and we have pack mules too.[/color]
There's been a lot of ink about every aspect of Dungeon Siege. Tell me one aspect of the game that will surprise even knowledgeable DS fans?
[color=sky blue]Chris Taylor - Hmmm... I have pretty much laid out the game mechanics, stores, formations, pack mules, sipping potions, money-back-guarantees, spell-systems, but I haven't talked much about the huge mulitplayer world we also include with the game and that we have a secret tropical island. Speaking of which, I don't think we have talked all that much about our multiplayer world and that it's just the most outrageously huge, and vast place to explore ever. There is one location where there are two twenty story towers that are side-by-side that you can climb and cross between them by a connecting bridge. You have to fight your way up one tower and then back down the other side to cross the river.[/color]
Read the rest of this interview from here.
Posted by: Ion Silverbolt
My mouth is watering heavily for this game. Just the character developement sounds awsome. No limitiations like Diablo 2.
Posted by: Tweaker
I might want to give this one a try!
Posted by: redwench
*drool*
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