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  Pages: 1

Win XP problem with old game

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Posted by: Nfested

This is my problem:
I want to install an old game Legend of Kyrandia: Malcolm's Revenge (The CD didn't autorun even though my starcraft CD autoruns). I installed it and it started doing a benchmark test with a clown hat and it took awhile and then all of a sudden the installation ended and I was back to my desktop. I checked the START button > ALL PROGRAMS but the game wasn't there. So I go to my computer and then to the game's folder and I clicked on Malcolm.bat and a window pops up (looks like MS-DOS prompt) and then it says that I can't run the game because of not enough EMS or XMS memory.

What did I do wrong? What's EMS/XMS memory?

My system specs:
Windows XP
Intel AGP graphics card
256 MB RAM
Pentium 4 1.6 Gigahertz



Posted by: Kdr Kane

It is a DOS program (16-bit). I don't think there is any way to get it to work under Windows XP.

I'd be interested if someone has figured out a way.



Posted by: Outlaw

If you have a FAT32 file system you could use a (win98) bootdisk and try playing then.
If you have NTFS then you can't access your HD in dos so that wouldn't work.



Posted by: Null Actor

*sigh*

No one knows about dos these days.

Nfested, that's a dos game. When that game was created, there was no such thing as start menus, and program files. Or autorun for that matter.

That game won't run in XP, so don't even bother trying. And chances are even if you had win98, you probably wouldn't be able to get it to run.



Posted by: Nfested

alright thx. I played this game a few years ago but got stuck on a puzzle. I think I was using Windows 98 and MS-DOS prompt to play it.

I remember typing CD WESTWOOD, then MALCOLM. What a primitive operating system.



Posted by: Bobaroo

I thought WINXP was made to play DOS games, because WIN2000 couldn't.



Posted by: Kdr Kane

If a DOS game only used DOS and BIOS interrupts, it might work.

I've never seen a game that didn't try to directly access the hardware instead of using standard interrupts. Games required direct access to speed them up.

It's a programming issue.



 
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