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Swg
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Posted by: JANNA
anyone else contemplating Star Wars Galaxies??
looks like thats where i will be less they totall screw it up
Posted by: Spider
Yes.
Posted by: Tarkus
Yup, it's the only game of it's type I'm considering. 
Tarkus
Posted by: Null Actor
Yeah... it might be decent.
They supposedly aren't going to have a level system, so it can't be *all* bad.
However, I have little faith in verant/sony. But, half the development team was the original UO crew, so who knows.
Posted by: Tarkus
Yeah Bob Skywalker (remember him? ) won't even consider this game because he feels Verant totally screwed Everquest and he hates them even more than I dislike Infogrames. 
Tarkus
Posted by: JANNA
it wasnt sony that messed up EQ nor verant EQ sucked ass right out of the box. it released after 6 months of beta testing with the exact same bugs it had when i first got the beta. they had a poor design team poor implementation of game code. and a terrible skill advancement and adventuring system. still does. from what i have read SWG is the opposite of EQ long as they keep going like that it should be really good.
Posted by: BobSkywalker
yes, but janna - lets say eq sucked right out of the box (not that that needs to be stated)
there have been hundreds of patches which should improve the game and multiple expansions to improve it over the course of several years
are not sony and verant still responsible for their crap that lives on? i think they are fine with crap as long as it makes money - if sony owned a cattle farm they would probably try to go the road of pet rock and come up with pet feces which is really just cow dung with a bow tie in a poor attempt to cash in on a similar south park character
have not the original people who coded up eq moved on to swg? did they magically learn how to implement a game?
how often do you read something bad about a game before its released? you dont...
swg will probably offer more than any game to date at its release, and it will be a lot of fun at first, but i am sure there will be some sort of hidden suffering involved while you play the game
you'll probably spend most of your time waiting for a gm to come get your pod racer out of the wall
i just think verant is a crappy company who slaps their playerbase in the face every chance they get and i expect more of the same from swg
Posted by: JANNA
the problems i have with EQ are fundamental ones. skill gains, having to party to kill anything beyound the simplest creatures, the requirement of having to have a large diverse group to go anywhere. the problems i have with EQ are not things that can be fixed in apatch unless they make hugely fundamental changes in gameplay
the thing i like about SWG are that the majority of folks working on it are the ones that designed UO its still almost a year out but its the most promising game coming out for mmorpg. i will grant at this point there isnt much info on it for specifics but that was the way of NWN too. i was hyped about that till i found out more about it. right now i like what im seeing with star wars. im at the end of my rope with UO since they are turning the game into EQ and making fundamental changes to how skills operate that will require players to group to kill anything fun. this sort of thing i dont like. but at any rate i cant name a thing i liked about EQ.
Posted by: Tecil
I beta tested EQ for 3 months and played retail for 3. To this day it has still left a bad taste with me. I tried it again last fall, and it was the same old thing.
The whole core idea behind rpgs is you get to develop your character independantly as you see fit. If I have to group together with 30 other people to kill monsters, then spend 2 hours getting my body back. Where is the role playing in that.
Asheron's call is nice, because you don't have to group to advance. You can solo some of the toughest monsters in the game, as long as you buff yourself and heal often.
So far UO is the only game that I have found that comes close to the original pen & paper rpg experience. Where you can do and be what you want. I have a friend that still plays on Pacific. He doesn't do anything but blacksmith when he plays. He's made so much money selling his wares on his vendors he purchased a castle and now does nothing but collect rare items.
I'm crossing my fingers that SWG is good. I'm trying not to get my hopes up until I actually play it. If I can actually run around as a Wookie, I'd be happy.
Posted by: Null Actor
Quote:
Originally posted by BobSkywalker
have not the original people who coded up eq moved on to swg? did they magically learn how to implement a game?
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Actually, from everything I've heard, most of the team working on SWG isn't from EQ.
Posted by: BobSkywalker
i agree with you janna
i agree with what tecil said about eq too
they are both accurate assessments and thats also some of why i despise eq
you need to have three prime classes minimum to really do anything
ah, well nova, i'll admit i know nothing of swg
i havent bothered to read about it
but thats a plus
Posted by: Darky!
You don't need lardge party to go anywhere. You don't need alardge group to kill simple creatures. You need none of this unless your a cleric, or a healer/hybrid class.
I'm a warrior in EQ, THE hardest classe to solo with, and guess what? I can kill monsters that are red/yellow to me SOLOING. I don't have "uber" gear, and I certently don't have "uber" weapons.
People whine and complain its to hard to do anything in a game, just because there to lazy to learn new tactics and strategy.
The whole point of the party system is to make it easier to kill harder monsters, and give everyone experience for killing that monster.
EQ was bad for about a year after its release, then it started getting better. Its still a great game, unless your PC is on the slumping side. You need win98 or higher to paly EQ now,since DX8 isn't compatible with windows 95. Ad you also need 256mb of ram minimum to play SOL.
The only real thing bad about EQ is its repeditive, just like any other game, only worse.
And on a side note, don't expect SWG to be everything they claim.
Posted by: JANNA
from what i see of vin playing the local monsters sh#t stomp anyone that isnt in a party numbering 20+
but my point is no matter how good a player u are the fun places to go in EQ require insanely huge groups to hunt in and even then u could spend up to 10 hours waiting for one monster to spawn that then eats everyone.
Posted by: Darky!
You have no idea how wrong you are.
I'm guessing you mean 20 groups, because the max number in a group is 6.
Those monsters that take a 20 groups are known as ULTRA SPAWNS. Lord nagafan the dragon, and such. And it takes so many because those monsters only spawn every 7 RL days. I've only seen a few raids where everyone dies, but that was becase it was poorly organized.
The really fun places are known as plains, and hell, I can even solo there. Not very much mind you. Maybe a dark blue, but plains are tougher. The other plcaes that require huge groups are, I'm sad to say, boring. Temple of Veeshan, Sleeper Tomb, Dragon Necropolis, Keal Drakkel, etc. And those are VERY long and VERY boring. It takes hours to get to the spawn your trying to kill, and onoce you get there and ill it, it takes hours to get back out.
Baisically my point is, those "Fun" places are the "Boring" places. The real fun places don't require a bunch of people. Just a few.
Posted by: JANNA
whether its a few or many the point i am trying to make is unless u want to suffer killing ur basic "orc" that only drops hides meat a little gold and nothing else ur stuck having to scrounge a bunch of others to play.
Posted by: JANNA
ill take an example from UO. one of the hardest monsters to defeat in the game is the ancient wyrm. basically a super dragon. this creature can be defeated solo or with a group. the tactics that work killing it solo do no work when there is more than one person in the area the wyrm is in. it is fun to kill alone or with a group. in fact the more people that attempt to kill the wyrm the harder it gets due to folks going nuts when the wyrm targets em. my point is taht the hardest things in the game should be designed so that they can be done alone or with groups. that may not be ur flavour of game thats fine thats why there is EQ AC AO etc. its also why UO depsite the outdated graphics and such has remained so successful. it appeals to many different player types. even with the changes coming up that i dont like i cant bring myself to quite the game right now
Posted by: Tecil
I agree with Janna. There is nothing like the satisfaction of killing a Greater Wyrm or Balron by yourself. It actually takes skill to perform the tactics successfully.
My friends play EQ and both of them are lvl 60. They have uber gear and millions in platinum. The only reason they keep playing is to find the really good gear to sell in RL. They both now have over 70 points earned in the new skill system after lvl 60. The only monsters they fight are the ones it takes 30 people to kill. They were in some cave the other day when I was there fighting some dragon and a bunch of smaller drakes over and over. It litterally took them and their guild 20 mins to kill the dragon, and there were over 40 people there.
Posted by: Darky!
20 mins is nothing to be honest.
The sleeper has been attacked for over 3 hours straight by over 100 people all level 51+. They didn't even dent his HP.
And you don't have to kill monsters in groups to get good drops. Most of the things I solo drop armor/gems/uber loot.
Posted by: Freak
high level EQ = EverFarm.
Posted by: Freak
Which is fun though, tactics and all.
Posted by: Darky!
And to add on. The sleeper was attacked for 12 STRAIGHT HOURS by GM's (Game masters, not grandmasters like uo, there the ones who keep everything in line) , and normal players all of corse 51+. This was done by FoH, guess what? they didn't even come close to killing him.
The sleeper has awakened.
A guildmate says "Run."
You say "Why?"
A guildmate says "*Points at translucent dragon* Thats why."
The Sleeper hits YOU for 312 melee damage!
The Sleeper hits YOU for 96 melee damage!
The Sleeper hits YOU for 241 melee damage!
The Sleeper hits YOU for 365 melee damage!
You have beel slain by The Sleeper
LOADING... PLEASE WAIT
Posted by: JANNA
and that my friend is the definition of not fun
Posted by: Spider
Quote:
Originally posted by Darky!
A guildmate says "Run."
You say "Why?"
A guildmate says "*Points at translucent dragon* Thats why."
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lolol
Posted by: BobSkywalker
im not sure what kind of magical warrior you have darky! but im pretty sure there arent any warriors soloing red monsters
im going to double check however
i agree with janna's thoughts on the matter
Posted by: Darky!
Mak sure you have journeyman boots before you do this, or alot of sow potions.
Attack until your down to 1 1/2 bubles
Run
Bind Wound back up to 50%
Repeat.
This takes a while, but if your bind wound is high enough, you can pull it off before the monsster heals. Bows are good to, master archery and get a longbow or a trueshot. Something with a high range.
Silken Whip of Ensaring helps to. You don't have to run as far to bandage up.
As for armor, I'm wearing *thinks back a week when he last playd EQ* AHHA! I remember now
Giant Wooven Tunic, Ry`gorr chain leggings, Royal Velium Frosted Boots, Guantlets of the Black, Hero Bracer, Guardian Bracer, Guardian Arms, Ry`gorr chain gorget, Jagged Band x2, Orc Fang Earings x2, Grotesque Alloy Mask, Skull-Shaped Barbute, Tattered Mantel, Straw Spun Belt, and some other crap I've forgotten.
In the wepons department, I normaly wield a Lamenation in my primary, and a centi longsword in my secondary, OR if I'm doing the above strat, I'll wield silken whip in my secondary instead.
I should be wearing nice fresh plains armor, but my guild hasn't got up the guts to go on another plains raid. Last time we went with 2 other guilds, and it sucked majorly, everyone was screaming over who got what.
Posted by: BobSkywalker
thats not soloing
thats exploiting the fact that in their expansions verant was kind enough to allow you to get away from monsters without having to zone
soloing = toe to toe
you use tricks to beat the system and essentially kill it solo - i believe that you solely kill stuff on your own as you claim
Posted by: Darky!
Its not tricks or exploits. This is how its always been. This tactic has been around ever since I started playing 2(?) years ago. It was around even before that.
Soloing is killing a monster by yourself, with no assistance from others. If your definition of soloing was toe-to-toe, then necromancer/shaman/druids wouldn't really be soloing the monsters they kite now would they
Posted by: BobSkywalker
well thats how they fight solo - with kiting
so the kite to kill solo
warriors really arent a kiting class . . . by design...
but yes...i see your point
if i thought of necromancer or druid etc soloing - kiting immediately comes to mind
Posted by: JANNA
using server lines/zones/dungeon entries to kill monsters is exploiting the network system and not soloing.
Posted by: Darky!
I never said I was useing those janna.
And its normally preformed in nice large outdoor zones, like the dreadlands
Posted by: Freak
I think for a druid charming techniques are faster than kiting and a lot more exciting. Both are boring compared to group fighting.
I refer to the old "mouse test" analogy we used to use in OTS for d1 cheaters.
for swg, is it several games in one? For example, piloting a starfighter, being a merchant, Jedi, politician?
Posted by: JANNA
thats what they are saying something lik 500+ skills to pick from but what they say and what is at release and what works at release are vastly different things. as it is right now its the most promising mmorpg out there for me
Posted by: BobSkywalker
haha, quite true
even if you scale down 500 to a real number of what actually functions at release it should still be a lot
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